A very good game. It would be nice to be able to permanently decline on the gambling man and coin exchange lady, as with sort the court's wizard, but on the whole the interactions are interesting and show a varied cast of characters. I look forward to seeing how this game grows.
This looks like it's going to be really fun! I'm super impressed that this was a demo and not the final game, it's almost perfect. I only had a couple of notes:
- Visually, it's a little bit darker than I'd normally like, but just bright enough that I can see what's going on. It might be rough for people with visual impairments though, so I'd consider adding a toggle for brightness or contrast if it's not too much trouble (same goes for font size)
- Super minor, but the top half of the street where my home was didn't line up with the bottom half of the street so all the doors looked wonky.
Overall, I'm really impressed, this game is great. I loved playing Sort the Court! back in the day and this feels kind-of like a grown-up sequel to that, complete with extra mechanics and dark underlying plots (I'm super curious where the disease sub-plot is going!). I'm excited for the full game!!
thanks for the feedback! I’m working on a new update which should be out relatively soon :)
Good point about the brightness, it is a dark game at times and only gets visually darker as the street health reduces. I’ll add a toggle prior to its full release!
as for the wonky doors, there are supposed to be small gates in front of those houses. I’m assuming it doesn’t come across that way? I’ll emphasise this with the art rework.
I had inspiration from Sort The Courts and Reigns mechanics. Just with a little more depth!
It allows you to directly upload and update games from inside Unity. There's a free version as well if you just want to try. It even has options to optimize pixel art rendering.
I believe I played up to the end of the current content, which I'm quite liking! I quite like the individual stories of the npcs as you play through - the environmental changes that happen from accepting DAC/brothel requests are really fun. I think I'd like to see us have the ability to improve the visuals of the streets (or see it happen as time goes on). Can't wait to see where this game goes!
Thanks for playing and making a video of Dear Edmund! Glad you enjoyed it. There’s plenty of changes in the works that’ll hopefully make for an even better experience. One being balance which needs adjusting. Your feedback is definitely useful!
As the street health decreases there are visual changes to the buildings of the street, but you kept the health high at all times! (Mainly due to the fact you enjoyed telling Jack to fuck off haha) These decisions will be harder to decline in the future, I’ll make sure of that!
Was enjoying the game. Day 29, two people enter and leave the office, but no one ever comes in after them. Exited and reset, now it's day 24 and the same thing happens.
I managed to upgrade all items in my house to the cheapest options and made it to the end of the demo. Maybe that's an easy feat and I'm just an idiot but I am pretty proud of myself.
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How is the salary calculated? It just goes up and down randomly.
Base wage is increased every week, and then is effected by DAC Reputation, Stress level and your responses to DAC members during the work day :)
I wasn't given any rations, so I can't eat night 1 and progress
Hi! Are you clicking the reply buttons or using A / D? There is currently a bug with clicking that’s effecting things.
else also be aware that denying DAC members of their requests also reduces your ration count by 2. Cheers :)
I did not realise that I needed to eat.
A very good game. It would be nice to be able to permanently decline on the gambling man and coin exchange lady, as with sort the court's wizard, but on the whole the interactions are interesting and show a varied cast of characters. I look forward to seeing how this game grows.
Thanks for the feedback! I agree - after the next update I’ll be completely redoing the dialogue system and the story for each character. :)
This looks like it's going to be really fun! I'm super impressed that this was a demo and not the final game, it's almost perfect. I only had a couple of notes:
- Visually, it's a little bit darker than I'd normally like, but just bright enough that I can see what's going on. It might be rough for people with visual impairments though, so I'd consider adding a toggle for brightness or contrast if it's not too much trouble (same goes for font size)
- Super minor, but the top half of the street where my home was didn't line up with the bottom half of the street so all the doors looked wonky.
Overall, I'm really impressed, this game is great. I loved playing Sort the Court! back in the day and this feels kind-of like a grown-up sequel to that, complete with extra mechanics and dark underlying plots (I'm super curious where the disease sub-plot is going!). I'm excited for the full game!!
thanks for the feedback! I’m working on a new update which should be out relatively soon :)
Good point about the brightness, it is a dark game at times and only gets visually darker as the street health reduces. I’ll add a toggle prior to its full release!
as for the wonky doors, there are supposed to be small gates in front of those houses. I’m assuming it doesn’t come across that way? I’ll emphasise this with the art rework.
I had inspiration from Sort The Courts and Reigns mechanics. Just with a little more depth!
Thanks for playing Calciumlime
Beautiful art style, I noticed you're using Unity. You might find this tool useful: https://simonnordon.itch.io/itchio-publisher-for-unity
It allows you to directly upload and update games from inside Unity. There's a free version as well if you just want to try. It even has options to optimize pixel art rendering.
I believe I played up to the end of the current content, which I'm quite liking! I quite like the individual stories of the npcs as you play through - the environmental changes that happen from accepting DAC/brothel requests are really fun. I think I'd like to see us have the ability to improve the visuals of the streets (or see it happen as time goes on). Can't wait to see where this game goes!
Thanks for playing and making a video of Dear Edmund! Glad you enjoyed it. There’s plenty of changes in the works that’ll hopefully make for an even better experience. One being balance which needs adjusting. Your feedback is definitely useful!
As the street health decreases there are visual changes to the buildings of the street, but you kept the health high at all times! (Mainly due to the fact you enjoyed telling Jack to fuck off haha) These decisions will be harder to decline in the future, I’ll make sure of that!
enjoyed the video, good job. Thanks Sake
bro i keep dying of hunger or smth 😭🔥💯🚩
Try a new game and take the tutorial a little slower, there’s occasionally a bug which can skip the hunger and stress stat tutorial! Apologies.
- to eat or reduce stress, press E by the table in the player house, this’ll open a menu to buy food :)
thanks
understood my good champ 💯💪🔥
I tried pressing E near the table and nothing happened
Was enjoying the game. Day 29, two people enter and leave the office, but no one ever comes in after them. Exited and reset, now it's day 24 and the same thing happens.
I have the exact same bug
This game is amazing. Such great world building
In dire need of polish, but fun and kept me playing to the end of the demo. Good work!
This game STRESSES me out.
That said, I wish there were more games like it.
I managed to upgrade all items in my house to the cheapest options and made it to the end of the demo. Maybe that's an easy feat and I'm just an idiot but I am pretty proud of myself.