Update: version 0.8.3.7
Dear Edmund » Devlog
Update: version 0.8.3.7
The bigger updates first..
- Hunger and Stress stats
- A fair few of you asked for player stats. (Known as Player Needs) So, here it is! Hunger and Stress.
- If the player does not eat, he will die and you'll have to start again.
- The player will also get stressed. If the player is less stressed, they'll receive a higher wage at the end of the work day. If the player is more stressed, they'll receive less. (Note, DAC reputation still effects the wage as well)
- The player can eat and take substances (to relieve stress) at the table in their house.
- Furniture now has stats too! Yes, after being wrong about thinking cosmetic luxury was enough to want to buy furniture. I have added stats to furniture, they help slow the players stress. The better and more expensive items also give DAC reputation.
- The tutorial has also been reworked to teach players about the new player stats.
Fixes and minor changes
- Items from the Post Office no longer give negative DAC Rep to help balance
- Items from the Post Office have also had an increase in stats
- Dialogue can now be skipped instead of having to wait for the text to be 'read' out. This can be achieved by pressing: A/D/Space
Misc bug fixes
Only the web build has this update so far, downloadable will be updated ASAP! :)
Cheers
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Dear Edmund
Rule over a gloomy Victorian street
Status | In development |
Author | Mind The Grease |
Genre | Strategy, Simulation, Visual Novel |
Tags | Dark, Management, Meaningful Choices, Narrative, Pixel Art, Steampunk, Unity |
More posts
- Update! (Finally...) 0.8.8.1Jun 20, 2024
- Dear Edmund is not dead!Jun 03, 2024
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