Update: version 0.8.3.7


Update: version 0.8.3.7

The bigger updates first..

  • Hunger and Stress stats
    • A fair few of you asked for player stats. (Known as Player Needs) So, here it is! Hunger and Stress. 
    • If the player does not eat, he will die and you'll have to start again.
    • The player will also get stressed. If the player is less stressed, they'll receive a higher wage at the end of the work day. If the player is more stressed, they'll receive less. (Note, DAC reputation still effects the wage as well)
    • The player can eat and take substances (to relieve stress) at the table in their house.
  • Furniture now has stats too! Yes, after being wrong about thinking cosmetic luxury was enough to want to buy furniture. I have added stats to furniture, they help slow the players stress. The better and more expensive items also give DAC reputation.
  • The tutorial has also been reworked to teach players about the new player stats.

Fixes and minor changes

  • Items from the Post Office no longer give negative DAC Rep to help balance
  • Items from the Post Office have also had an increase in stats
  • Dialogue can now be skipped instead of having to wait for the text to be 'read' out. This can be achieved by pressing: A/D/Space

Misc bug fixes


Only the web build has this update so far, downloadable will be updated ASAP! :)

Cheers

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